About Me. ๐Ÿ‘‹

Iโ€™m Robin van Will, a dedicated and versatile game artist with over five years of experience creating unique game assets. My passion for game art began on a large Minecraft server, where I was inspired by the impressive creations of others. I decided to develop those same skills, teaching myself modeling and texturing by analyzing and researching their work. Since then, Iโ€™ve specialized in Blockbench, Photoshop, and Aseprite.

My work style is characterized by a clever approach to modeling and distinctive use of color. Many of my models are used in Minecraft, and I am also developing my own game: a VR dungeon escape game. This project combines the recognizable, blocky style of Minecraft with an added layer of low poly for a unique visual experience.

In addition to my own projects, I have collaborated with major Minecraft servers to develop texture packs, where I guided teams and assembled the packs. Currently, Iโ€™m studying game art at HKU (University of the Arts Utrecht), where I continue to hone my skills and develop new creative ideas.

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