About Me. 👋

I’m Robin van Will, a dedicated and versatile game artist with over five years of experience creating unique game assets. My passion for game art began on a large Minecraft server, where I was inspired by the impressive creations of others. I decided to develop those same skills, teaching myself modeling and texturing by analyzing and researching their work. Since then, I’ve specialized in Blockbench, Photoshop, and Aseprite.

My work style is characterized by a clever approach to modeling and distinctive use of color. Many of my models are used in Minecraft, and I am also developing my own game: a VR dungeon escape game. This project combines the recognizable, blocky style of Minecraft with an added layer of low poly for a unique visual experience.

In addition to my own projects, I have collaborated with major Minecraft servers to develop texture packs, where I guided teams and assembled the packs. Currently, I’m studying game art at HKU (University of the Arts Utrecht), where I continue to hone my skills and develop new creative ideas.